Exalted: The Black Heart of the Isles

Rules Report: Session 3
Willpower & Excellencies

Willpower

The devs agree that gaining willpower from stunting shouldn’t require walking around at WP-1 all the time.

From page 169 of the core rule book:
“Willpower points gained in certain ways can raise the total number of points in your character’s Willpower pool above his rating, to a maximum of 10.”

From page 170 of the core rule book:
“Performing a two-point stunt grants one point of Willpower, while performing a three point stunt grants two. These awards may exceed the character’s permanent Willpower rating.”

Excellencies

I didn’t realize this, but you get rather a lot of free Excellencies. I thought they were only obtained from buying Charms. As it turns out, it’s even easier!

From page 255 of the core rule book:
Gaining Excellencies: Solars automatically gain an Excellency for each Caste and Favored Ability in which they possess at least one dot, as well as any Ability for which they have learned at least one Charm.

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Rules Report: Session 2
01/11/16

Note: all these entries assume that the involved participants didn’t have ‘a thing’ I’m ignorant of that overrules the core mechanic.

Decisive Attack Damage
Weeping Boar’s Decisive Attack vs. the Karken-spawn

  • What we did: Weeping Boar’s Initiative value as dice pool (18) – the Kraken-spawn’s soak (9) for damage pool (9)
  • What we should have done: rolled Weeping Boar’s full initiative value (18) as the damage dice pool
  • Why: per “Resolving a Decisive Attack” on page 191 of the core rule book, there is no step where a target soak reduces the damage pool in Decisive Attacks. ( I caught this one by reading the Combat Example )

Initiative Break
Weeping Boar Initiative Crashing the Karken-spawn

  • What we did: granted Weeping Boar +initiative = Withering Attack damage done to cause the crash
  • What we should have done: grant Weeping Boar an extra +5 initiative for causing the crash
  • Why: per “Initiative Break” on page 194 of the core rule book, “When a character forces an opponent into Initiative Crash with an attack, he gains what is known as an Initiative Break bonus. An Initiative Break bonus is a +5 bonus to Initiative”
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